Tohunga (Aug 17, 2010 10:42:35 PM)
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Tohunga (Aug 17, 2010 10:44:12 PM)
should i hold off for EG? :)
*EG* (Aug 17, 2010 10:44:52 PM)
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*EG* (Aug 17, 2010 10:45:02 PM)
sorry, i was not looking at this window >.>
SignalDancer (Aug 17, 2010 10:45:21 PM)
sokay i'm tired and slow and admittedly was in blacks in another window, sup tohunga?
Tohunga (Aug 17, 2010 10:45:37 PM)
Basically my question is this: New Orleans despite not being the most renowned for it has the oldest Crime/Mafia family in the country. The last major don died in the mid-90s and since then things have kept sort of quiet. I haven't found any information about it anywhere within our chat settings etc and wanted to know if anyones touched on it. Or if its cool for me to use it within the mage setting without stepping on EGs toes.
Tohunga (Aug 17, 2010 10:45:54 PM)
you can wiki them up and find out about them pretty easily :) what i did >.>
*EG* (Aug 17, 2010 10:48:46 PM)
i havent started mafia yet, mainly because i just now got the book on pdf, and need to read it. what do you have in mind? since, there technically can be more than one mafia family in an area
*EG* (Aug 17, 2010 10:49:10 PM)
*actually had a run in with the italian mafia in columbus, oh at her grandpa's funeral*
Tohunga (Aug 17, 2010 10:49:47 PM)
there is only one family there. The current real life don's are there, they've keep a very private and quiet time since the mid 90s and have as such fallen beneath the radar. But the mafia doesn't "die." No doubt they're still there and post katrina seems a perfect time for them
*EG* (Aug 17, 2010 10:50:32 PM)
*nods some* okay, my question is this, then: if/when the mafia for mortals open up, how would we handle this?
SignalDancer (Aug 17, 2010 10:50:55 PM)
well, they're NPCs right?
SignalDancer (Aug 17, 2010 10:51:05 PM)
as long as Tohunga isn't proposing that they're all mages
SignalDancer (Aug 17, 2010 10:51:32 PM)
i assume it's a large family and as long as there are reports, it should be possible to not overlap too badly on the same NPCs, and keep the overal "ideas" straight. no?
*EG* (Aug 17, 2010 10:52:29 PM)
i would think so. but the we might run the risk of major cross over between mortal and mage if the mortals start helping the mages on things in the mafia. i am just trying to keep that kind of major cross over down. obviously, i dont mind some
Tohunga (Aug 17, 2010 10:52:33 PM)
hell no. Mortals are the best antags, and mages have to tread carefully around the powerfultoo. There could be one of two syndicate amongst them though, that fits their operative.
*EG* (Aug 17, 2010 10:53:46 PM)
*nods* i dont mind giving it a shot, tbh. if worse comes to worse, we end up having the family spilt into two factions
Tohunga (Aug 17, 2010 10:53:50 PM)
but otherwise, its a very secretive and largely hidden family in the city. A criminal element thats very successful in doing what they're doing without being found of late. Best to keep them largely mortal.
*EG* (Aug 17, 2010 10:53:59 PM)
if that sounds like a reasonable possibility tio fix issues
Tohunga (Aug 17, 2010 10:54:34 PM)
nah. At worst if i use them, a couple of lieutenants or made men might be found dead
SignalDancer (Aug 17, 2010 10:55:14 PM)
ok
SignalDancer (Aug 17, 2010 10:55:20 PM)
sounds lkike it'll work just fine to me.
*EG* (Aug 17, 2010 10:55:24 PM)
we can deal. :)
*EG* (Aug 17, 2010 10:55:30 PM)
i play well with others... for the most part
*EG* (Aug 17, 2010 10:55:34 PM)
>.>
SignalDancer (Aug 17, 2010 10:56:07 PM)
ok i'mmma log
SignalDancer (Aug 17, 2010 10:56:09 PM)
if we dont need me
Tohunga (Aug 17, 2010 10:57:05 PM)
okay SD, I just thought you might know more about general settings
*EG* (Aug 17, 2010 10:57:34 PM)
bye hun
*EG* (Aug 17, 2010 10:58:23 PM)
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Tohunga (Aug 17, 2010 10:58:30 PM)
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SignalDancer (Aug 17, 2010 11:18:31 PM)
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