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This is a guide, unofficial layout of how things could just work. And how your character is going to get hurt. Face it, the KC isn't the place where someone hits you with a sword and you exclaim "ow!" and put a band-aidŽ on the wound and dance off and pick pretty pink gilly flowers.
So, how in the heck does it work?
A Good question, since there's no set 'way' to do things, and how one should do it, lets make a guess and try with a basic idea and some common sense (yes, the authors of these things sometimes has some!) But most of all, you need to give us feedback! And be kind when you point out the faults/errors.
Can we set a quite possible end to this?
If you can, arrange on third-party software (AOL's instant messenger, ICQ or MSN's Messenger ) to see who's going to walk away. Look at it logically, battles with sword and sorcery is a place where a character can die (keep reading! there's a bit on this!) if neither of you can tolerate the idea of your character dying (mercy forbid!) come to an arrangement that one could get hurt somewhat. Although it may seem like WCW wrestling, ponder the idea of how one could inflict the end result (be creative it can be fun and challenging to do so)
Right! We're going to fight!
Ahh. Do ask yourself this question, how far away from you to your opponent(s)? Are you 10 paces away, 20 paces? Have you been yelling and cussing at each other from across the room? Or coldly threatening to carve the others heart out with a blunt spoon face to face? Usually this is something to think about, as you or your foe may have daggers they want to throw, arrows to shoot, or a spell to cast.
Do remember the distance, tell the other player that charging to get at him before you proceed to chop each other up into bloody fragments with a sword, or bludgeon each other to a bloody pulp with blunt objects. This can allow for many interesting things like having your weapons ready to meet the foe, or being caught unprepared. Yes, this means your character can be caught unprepared.
Also do note the location that you're about to brawl in. If there's a scene to play, there must be a set. Fighting in the inn is quite possibly a no-no. It's dependant on which Kcop is present, and how tolerant they are to your antics. If Grunk says That's enough! then it is indeed enough. But is it the end to a bitter rivalry? Perhaps you could migrate outside (And duly say it politely to Grunk) then your fight may proceed with unrestrained bloody and gory violence. (Quick tip: it's a rule of thumb not to fight/draw weapons in the inn, avoid if possible) bottom line: if you can't fight in the inn, lock swords and push your foe outside.
It's arranged how exactly do we do it?
Don't expect to jump off the deep end, there's several possible ways of 'fighting' let us not forget the bad way to do it. (Starter - see "the list" below) by having your character inflict deadly wounds in one post and "Winning" immediately. There's several possible ways to do it.
The Arrogant Manner
Eg. Is superior in every way, stabs poordude with his dagger through the heart
There's the "I HIT YOU! YOU'RE DEAD" Usually achieved by doing it one post or in an utterly unbelievable manner. This is somehow NOT acceptable to most people. Can you discern why?
The Consentive Manner
Eg. Swings at So’n’so with his weapon aiming to cleave her midsection
- What’s this? You didn't hit? What’s the deal? Basically you're letting the other player decide if their character is hit (usually a bad sign when the other player is never hit. Be careful who do you this with) and how badly you have hurt the other person.
Consider all the factors (size, weapon, and skill of the wielder) Perhaps you could discuss that you're doing it in this manner to avoid confusion (and as stated earlier, a predefined result is an additional bonus)
The Give And Take Manner
Eg. Darts in swiftly with his blade, scores a light blow on So'n'Sos midsection
- This allows for you to hit someone, but remember the Golden Rule "Do unto others as they would have done unto you". It's a nice system, slightly impractical but it can work with understanding and patience. Again on the upside the victim can also gauge how much their character is hurt. (Also yourself) But remember the consequences of this. One must be hurt to hurt.
The Punch Your Lights Out Manner.
Eg. Attacks So'n'so with an open handed strike to the chin
- Usually found in the inn, involves usually males with lots of testosterone trying to beat the other's face into an unrecognisable mess. Involves fists, feet, chairs, and tables. (Whatever’s handy in the inn within reason) usually one can figure out how much this hurts. But females can be just as nasty at this style of fighting. Exercise caution and common sense with this, as your char can die. (Note: no weapons should be used other than the aforementioned items that are available in the inn)
Original Article :©Ben McGregor & Pathways Editorial Staff (Thali, Andre)
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