|
|||
|
After the chromatic dragons were driven into the Abyss by Huma Dragonbane, Paladine bade the metallic dragons slumber, in order to preserve the balance. Before the War of the Lance, Takhisis freed her dragons, commanding them to steal the eggs of the good dragons, which were used as hostages to secure the Oath of Neutrality from the metallics.
Original Article : |
|
|||
|
The Dragonspawn are a new race to come into existance within the Fifth Age of Krynn. There are five known types, all based on the Chromatic Dragons. They're large built creatures and seven to eight feet in height. They are like draconians in a way, yet different. Created by the Dragon Overlords, this gives them different qualities. Dragonspawn have tough scaly hides which acts as a fine armor for them, and they tend to do a lot of damage. Dragonspawn created originally by Dragon Overlords all have a mental link to that dragon, and it's known that all Spawn are created for the single purpose of serving their Dragon Overlord. Original Article : |
|
|||
|
The dwarves of Ansalon are short and have wide shoulders, standing four feet tall and weighing about 140 lbs. The males have full beards and females and youths have whiskers that do not from full beards. their "standard" lifespan is about 250-450 years of age, and males for the most part start to suffer baldness about the age of 50-70 years of age, these races are hardy for their short size and stocky form, and are quite diverse in their "tyes" of dwarf.
Original Article : |
|
|||
|
Ansalonian elves are slim, elegant creatures. They have pointed ears, thin limbs, and graceful movements. They average about 5 feet tall, though they may get as high as 5'6. Most weigh between 90 and 100 pounds. They are considerd adults at the age of 80. Most elves live about 550 before leaving the world, though some are 700 years old. most often coming from a nature aspect, and forestal areas, they make excellent rangers, woodspeople, and because of their incredible lifespan they can make very good mages, but are very aloof and haughty to other races, and different types of elves bear a grudge against the other elves, for pasts wars, and other things.
Original Article : |
|
|||
|
Humans on "Ansalon" are very much like the "humans" on earth. like you and I, with varying hair colors, and skin tones and hues, similar diversities in height and weight, pretty simple, in most terms the most prolific and commonly found race in Ansalon. the usual lifespan of a human is about 60 or more years, nothing compared to the other races of Krynn, and a mere blink in the eyes of the Gods of Krynn, but for the most part, this race is the most adaptable race on Krynn.
Original Article : |
|
|||
|
Adult kender appear to be young teenage humans. Except for their pointed ears, they could pass as young humans. Most kander stand between 3'6" and 3'9" although a few reach four and a half feet tall. Adult kender weigh between 85 and 105 pounds.
Original Article : |
|
|||
|
This race looks like a strange mix of bull and man. On average standing about 7 feet tall (can be taller) they are a fearsome sight. For the most part they resemble the Minotaur portrayed in greek legend, but the Minotaur that have grown on Krynn are quite different to the bloodthirsty animals portrayed in these legends.
Original Article : |
|
|||
|
There are many undead races on the fantasical world of Krynn. they are mundane servants to the free willed and dangerous thinking greater undead, they often have a strong desire and lust for the destruction of the living and under the divine rule of an evil god/goddess (any of the evil "pantheon" - mainly Takhsis, Chemosh and Morgion) be wary, more often than not playing an undead character will be hard as there are clerics to "balance" them out and "turn" / Destroy your undead character. (more here to teach you about what they are, or if you wish to play a villain) Undead are mostly ALWAYS evil aligned, only exceptional cases, Revenants are Neutral and very few others, vampires are expected to be evil.
Original Article : |
|
|||
|
A Little like their cousins the Thieves - Assassins are those that kill for money ... or sport, be wary for one that gives you any reason to suspect their true trade, for they often employ numerous disguises, these men and women are highly specialized killers. The more skilled of their kind cam more likely kill you before you can utter their name... or alias.
Original Article : |
|
|||
|
A Cleric is one that seeks to master the disclipline of faith in their Gods, and in themselves, they are unlike mages who spend years studying, and constantly "rememorizing" spells, for their magical abilities are divinely gifted to them temporarily. altough this class seems very much like a mage, in terms that they can memorize spells you will find that they're unlike them, for when they cast it they're an outlet/channel for the will of their God, their major drawback is that they also spend many hours in meditation and prayer to find the will of their patron God
Original Article : |
|
|||
|
The stalwart protector cares for nature and it's creatures. They keep the cycle of life going (birth, life, death) A druid is often bound to an area of land protecting it. Their goal is to protect it from harm and nuture the life keeping it in balance, which means they are neutral in all affairs relating outside their protectorate. Original Article : |
|
|||
|
A Fighter is a person that relies upon the steel in their hand and the strength of muscle to survive, they earn their living upon the battlefield, no adventuring party survives without a person that knows how to handle their weapon. a fighter may be simple minded (eg, a big ogre with a club) or a skilled veteran (eg, a General who leads his soldiers) often considered to be a male profession, has resulted in the downfall of many foolish person that underestimated the ladywarrior that wielded steel, but be warned, no child ever picked up a blade and became an expert with it within seconds, they often prefer a range of weapons, and are very skilled in what they use for a weapon having spent years or will spend years mastering the fine art of war, and all it's aspects.
Original Article : |
|
|||
|
The 'Handler' class would be known only to kender-kin on Krynn. Not all Kender are Handlers, Handlers steal out of curiosity, not greed, but for the simple joy in inspecting a new and interesting item, only to forget about it later on. they are kender that do not have a "specfic" class, but most of the "normal" kender ( which is 90% of kender population ) could be considered a "handler" they are NOT thieves, they have the abilities of thieves, but these are taught at a young age as a "normal" thing to all young kender-kin. not to teach them how to steal it's just an accepted thing amongst the kender race. they will most of the time be taught how to "examine" locks (Skill : Pick Locks) so they can expend their insatiable curiousity as to what lays around the next corner, "borrow" other items that catch their wandering attention (Skill : Pick Pockets) and often their keen hearing of when the city guard or someone that has had something borrowed (Skill : Detect Noise) and chases after them, above all they remain "innocent" because the concept of stealing to them is foreign and an insult to all kender...
Original Article : |
|
|||
|
The Mage is the master of the mystical and of the mind, one that seeks sorcerous powers and lives for their sole passion - the arcane arts, Mages seek such knowledge and spend a large portion of their time devoted to the persuits of magical knowledge. The power that magic bring is like a highly addictive drug to some, these discliplined people have access to great powers, those that come at a cost, they do not possess the training of a warrior, lacking the physical endurance or stamina, they do NOT wear armor, or use weapons other than those that require very little or no training... for they prefer to use their skills than be involved in such a "menial" situation.
Original Article : |
|
|||
|
A ranger is a woodsman, hunter, and understanding of the ways of the woods. Skills that the ranger has make him good for tracking, woodcraft, and in some cases spying.. They're also able to deal with the wildlife of the forest. Walking up to a domesticated or non-hostile animal, a ranger can befriend it immediately. With wild animals a ranger can attempt to work with it in the same manner, but often this is a bit more difficult than with friendly type animals.
Original Article : |
|
|||
|
A Thief is a master of the shadows, one that merges with them the shadows being their best ally, for these people are those that pilfer people money, treasured items... in a sense good at taking what they want with stealth and precision. they may be a thief without morals, and kill your for what you carry, or one with brains, who will rob you blind, to return and "peruse" your items you may regain at another date.
Original Article : |
|
|||
|
What is AD&D (Advanced Dungeons & Dragons) to start with?
Original Article :©2000 Pathways Staff (created/edited by Ben and "Y") |
|
|||
|
Real Men, Real Roleplayers, Loonies and Munchkins Original Article :Name: Rob |